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Shattered pixel dungeon transfusion
Shattered pixel dungeon transfusion











shattered pixel dungeon transfusion shattered pixel dungeon transfusion

If you have any feedback, please let me hear it. I have no plans to offer a toggle to the old style, but I do intend to continue improving the visuals to be the best they can be. Obviously the new visuals are a huge sudden change, and I expect more than a few people will get some whiplash. You can of course turn it off completely too if you find it annoying even on very low. If you’re having trouble seeing where tiles are, try turning this up, it gets in the way of the visuals a bit but makes it really clear where you need to tap. While testing I found this subtle change was impossible to detect unless I focused on it, but it still helped with clearly seeing the tile grid. Not many specifics to discuss here, best to get into the game and try them out! One thing to note regarding the visible tile grid though, it defaults to on at a very low setting, where it subtly darkens every other tile. Glyph of Viscosity damage rate increased Reduced from 50% of armor to 33% of armor Glyph of Antimagic magical damage resist Glyph of Entanglement activates less oftenīut grants significantly more herbal armor Hero is stronger, especially at low levels Dried Rose charges 20% faster and the ghost Wand of Transfusion self-damage reducedįrom 15% max hp per zap to 10% max hp per zap Reduced from -7.5% per turn of chill to -10% Wand of Frost damage against chilled enemies Quarterstaff armor bonus increased from 2 to 3 Added a visible tile grid in the settings menu Characters & items are raised & cast shadows













Shattered pixel dungeon transfusion